dc.contributor.author |
Schmitz, Roland |
|
dc.contributor.author |
Heuzeroth, Dirk |
|
dc.date.accessioned |
2020-05-11T13:39:20Z |
|
dc.date.available |
2020-05-11T13:39:20Z |
|
dc.date.issued |
2020-05-11 |
|
dc.identifier.other |
1698009984 |
de_DE |
dc.identifier.uri |
http://hdl.handle.net/10900/100439 |
|
dc.identifier.uri |
http://nbn-resolving.de/urn:nbn:de:bsz:21-dspace-1004395 |
de_DE |
dc.identifier.uri |
http://dx.doi.org/10.15496/publikation-41819 |
|
dc.description.abstract |
In recent years, the notion of gamification has gained some interest within the scientific community. Gamification denotes the use of typical gaming mechanisms, like collecting points, reaching different levels or gaining a spot on a highscore list, in a non-gaming related context. One of the most important application areas of gamification is education, e. g. learning a foreign language or basic arithmetics. There have been, however, few attempts to use games for IT-Security education.
The present paper will review the existing approaches in this area, present a serious game that has been produced at Stuttgart Media University on behalf of the swiss bank UBS, and will provide an outlook on planned further activities in this area. |
en |
dc.language.iso |
en |
de_DE |
dc.publisher |
Universität Tübingen |
de_DE |
dc.rights |
ubt-podok |
de_DE |
dc.rights.uri |
http://tobias-lib.uni-tuebingen.de/doku/lic_mit_pod.php?la=de |
de_DE |
dc.rights.uri |
http://tobias-lib.uni-tuebingen.de/doku/lic_mit_pod.php?la=en |
en |
dc.subject.classification |
Computersicherheit |
de_DE |
dc.subject.ddc |
004 |
de_DE |
dc.subject.other |
Serious Games |
en |
dc.subject.other |
IT-Security |
en |
dc.subject.other |
Education |
en |
dc.title |
Serious Games for IT-Security Education |
en |
dc.type |
ConferenceObject |
de_DE |
utue.publikation.fachbereich |
Informatik |
de_DE |
utue.publikation.fakultaet |
7 Mathematisch-Naturwissenschaftliche Fakultät |
de_DE |
utue.opus.portal |
itgsec1 |
de_DE |