dc.contributor.author |
Emanuel, Jeffrey P. |
|
dc.date.accessioned |
2020-06-24T07:29:37Z |
|
dc.date.available |
2020-06-24T07:29:37Z |
|
dc.date.issued |
2020-11-11 |
|
dc.identifier.uri |
http://hdl.handle.net/10900/101823 |
|
dc.identifier.uri |
http://nbn-resolving.de/urn:nbn:de:bsz:21-dspace-1018239 |
de_DE |
dc.identifier.uri |
http://dx.doi.org/10.15496/publikation-43202 |
|
dc.description.abstract |
The combination of improved methods and tools, widespread adoption,
and continuously-falling barriers to entry has prompted the claim that we
are currently living in a ‘golden age of digital archaeology’. This paper provides
a background discussion of the use and evolution of digital methods
and tools in archaeology, as well as a summary of the conference session
“From Physical to Digital, from Interactive to Immersive: Uses of Three–
Dimensional Representation, Mixed Reality, and More in the Sharing and
Exploration of Archaeological Data,” held at the CAA 2017 conference in
Atlanta. |
en |
dc.language.iso |
en |
de_DE |
dc.publisher |
Universität Tübingen |
de_DE |
dc.rights |
cc_by-nc-nd |
de_DE |
dc.rights.uri |
http://creativecommons.org/licenses/by-nc-nd/3.0/de/deed.de |
de_DE |
dc.rights.uri |
http://creativecommons.org/licenses/by-nc-nd/3.0/de/deed.en |
en |
dc.subject.classification |
Virtuelle Realität , Erweiterte Realität <Informatik> , Simulation |
de_DE |
dc.subject.ddc |
930 |
de_DE |
dc.subject.other |
3D |
en |
dc.subject.other |
virtual reality |
en |
dc.subject.other |
augmented reality |
en |
dc.subject.other |
simulations |
en |
dc.subject.other |
field archaeology |
en |
dc.subject.other |
digital archaeology |
en |
dc.title |
From Physical to Digital, From Interactive to Immersive: Archaeological Uses of 3D, AR, VR, and More |
en |
dc.type |
ConferencePaper |
de_DE |
utue.publikation.fachbereich |
Archäologie |
de_DE |
utue.publikation.fakultaet |
5 Philosophische Fakultät |
de_DE |
utue.opus.portal |
caadamw |
de_DE |
utue.publikation.noppn |
yes |
de_DE |