dc.contributor.author |
Goodwin, Graham |
|
dc.contributor.author |
Richards-Rissetto, Heather |
|
dc.date.accessioned |
2020-06-25T08:09:07Z |
|
dc.date.available |
2020-06-25T08:09:07Z |
|
dc.date.issued |
2020-11-12 |
|
dc.identifier.uri |
http://hdl.handle.net/10900/101851 |
|
dc.identifier.uri |
http://nbn-resolving.de/urn:nbn:de:bsz:21-dspace-1018513 |
de_DE |
dc.identifier.uri |
http://dx.doi.org/10.15496/publikation-43230 |
|
dc.description.abstract |
Archaeological analyses have successfully employed 2D and 3D tools to
measure vision and movement within cityscapes; however, built environments
are often designed to invoke synesthetic experiences. GIS and Virtual
Reality (VR) now enable archaeologists to also measure the acoustics
of ancient spaces. To move toward an understanding of synesthetic
experience in ancient Maya cities, we employ GIS and 3D modelling to
measure sound propagation and reverberation using the main civic-ceremonial
complex in ancient Copán as a case study. For the ancient Maya,
sight and sound worked in concert to create ritually-charged atmospheres
and architecture served to shape these experiences. Together with archaeological,
iconographic, and epigraphic data, acoustic measures help us to
(1) examine potential locations of ritual performance and (2) determine
spatial placement and capacity of participants in these events. We use an
immersive VR headset (Oculus Rift) to integrate vision with spatial sound
and sight to facilitate an embodied experience. |
en |
dc.language.iso |
en |
de_DE |
dc.publisher |
Universität Tübingen |
de_DE |
dc.rights |
cc_by-nc-nd |
de_DE |
dc.rights.uri |
http://creativecommons.org/licenses/by-nc-nd/3.0/de/deed.de |
de_DE |
dc.rights.uri |
http://creativecommons.org/licenses/by-nc-nd/3.0/de/deed.en |
en |
dc.subject.classification |
Akustik , Geoinformationssystem , Maya , Antike , Virtuelle Realität |
de_DE |
dc.subject.ddc |
930 |
de_DE |
dc.subject.other |
acoustics |
en |
dc.subject.other |
GIS |
en |
dc.subject.other |
ancient Maya |
en |
dc.subject.other |
3D modelling |
en |
dc.subject.other |
immersive virtual reality (VR) |
en |
dc.title |
Modelling Acoustics in Ancient Maya Cities: Moving Towards a Synesthetic Experience Using GIS & 3D Simulation |
en |
dc.type |
ConferencePaper |
de_DE |
utue.publikation.fachbereich |
Archäologie |
de_DE |
utue.publikation.fakultaet |
5 Philosophische Fakultät |
de_DE |
utue.opus.portal |
caadamw |
de_DE |
utue.publikation.noppn |
yes |
de_DE |