How Learners' Visuospatial Ability and Different Ways of Changing the Perspective Influence Learning About Movements in Desktop and Immersive Virtual Reality Environments

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dc.contributor.author Brucker, Birgit
dc.contributor.author Pardi, Georg
dc.contributor.author Uehlin, Fabienne
dc.contributor.author Halfmann, Marc
dc.contributor.author Gerjets, Peter
dc.date.accessioned 2024-12-09T09:46:30Z
dc.date.available 2024-12-09T09:46:30Z
dc.date.issued 2024
dc.identifier.issn 1040-726X
dc.identifier.uri http://hdl.handle.net/10900/159576
dc.language.iso en de_DE
dc.publisher New York : Springer/plenum Publishers de_DE
dc.relation.uri http://dx.doi.org/10.1007/s10648-024-09895-w de_DE
dc.subject.ddc 150 de_DE
dc.title How Learners' Visuospatial Ability and Different Ways of Changing the Perspective Influence Learning About Movements in Desktop and Immersive Virtual Reality Environments de_DE
dc.type Article de_DE
utue.quellen.id 20241001000000_00179
utue.personen.roh Brucker, Birgit
utue.personen.roh Pardi, Georg
utue.personen.roh Uehlin, Fabienne
utue.personen.roh Moosmann, Laura
utue.personen.roh Lachmair, Martin
utue.personen.roh Halfmann, Marc
utue.personen.roh Gerjets, Peter
dcterms.isPartOf.ZSTitelID Educational Psychology Review de_DE
dcterms.isPartOf.ZS-Issue Article 65 de_DE
dcterms.isPartOf.ZS-Volume 36 (3) de_DE
utue.fakultaet 07 Mathematisch-Naturwissenschaftliche Fakultät de_DE


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